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1. dropship controls - in Feedback/Requests [original thread]
I was only insulted once for stating my opinion. That's pretty good for these forums! BUT maybe some of you missed the point I was making - let me make it again: "Most players have trouble with dropship controls. Seeing how HAV and LAV have been ...
- by p q - at 2015.04.05 06:56:00
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2. dropship controls - in Feedback/Requests [original thread]
So, Dust 514 uses "cartoony" tank controls (real life vets, back me up here) like most games do to make tanks controllable for the average gamer. Why are dropship controls so obtuse? Most of us on the forums are not casual players, but casual and ...
- by p q - at 2015.04.04 03:46:00
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3. Request: Small but effective vehicle changes MUST READ - in Feedback/Requests [original thread]
Vehicles in 1.7... well, obviously there is a balance problem, unless Dust 514 is to be a "world of tanks" clone. Shall we? Ahem: The biggest problem in Dust 514 is getting new players faster than players quit. The new tanks of 1.7 are making peop...
- by p q - at 2013.12.29 11:44:00
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4. Look at your skill points and your deaths after matches . - in Feedback/Requests [original thread]
Just played 3 matches. I did not receive the correct amount of skill points. 1,100 or so war points and only 500 skill points? I was 3rd place on my team - 500 skill points??? Not 5,000? It was not a graphical error, I really got robbbed. I'm not ...
- by p q - at 2013.12.25 10:32:00
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5. Uprising 1.7 The Good, The Bad, and The Ugly - in Feedback/Requests [original thread]
Ok, maybe the tank issue was a little more serious than I thought. I play a lot of Dom, there are some maps where tanks a non-factor. But I believe CCP has said it is still "balancing" vehicles, so maybe the tank problem will be short lived. In th...
- by p q - at 2013.12.15 07:42:00
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6. Uprising 1.7 The Good, The Bad, and The Ugly - in Feedback/Requests [original thread]
I would just like to say that I am very pleased with 1.7. Yes, tanks are a little overpowered at the moment, but apart from that 1.7 is awesome. We all spend a lot of time b!tching on these forums, so for once I say thank you, devs, and good job. ...
- by p q - at 2013.12.14 06:48:00
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7. [Feedback] Commando suit has too few gains compared to the trade-offs, compared ... - in Feedback/Requests [original thread]
We all try on a Commando now and then, but nobody runs Commando exclusively. The players (who play test the game daily) have spoken, correct? I put on a LR/MD Commando now and then. It doesn't work as well as an Assault LR/SMG, which plays the al...
- by p q - at 2013.12.08 12:14:00
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8. Matchmaking and maps - in Feedback/Requests [original thread]
...that said, some maps need rethinking, none-the-less. That new "gallente" dom map, the one with the the pipeline that is "dropship only" needs revision. We can't expect new players to keep playing when they have no chance to win. When I get plac...
- by p q - at 2013.10.12 14:06:00
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9. Matchmaking and maps - in Feedback/Requests [original thread]
I like your idea, but as it's a game that people spend $ on "per play" sometimes so it's not a good biz model for the guys in charge, I would think.
- by p q - at 2013.10.12 13:52:00
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10. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
Love the idea of helicopter style controls! Like a lot of players I really don't like the dropship controls. There should be a "helicopter" option. If a new helicopter type vehicle were to be added (and it should use thrusters, not a rotor) there ...
- by p q - at 2013.09.29 05:56:00
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11. [request] Helicopters or equivalent, please! - in Feedback/Requests [original thread]
I challenge any who think a dropship can be used as an attack vehicle to prove it. In almost 10 million skill points worth of battle, I have been killed by a dropship turret once that I am aware of. Once. Killed by an AR? Hundreds of times. Mostly...
- by p q - at 2013.09.21 13:19:00
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12. [request] Helicopters or equivalent, please! - in Feedback/Requests [original thread]
I challenge any who think a dropship can be used as an attack vehicle to prove it. In almost 10 million skill points worth of battle, I have been killed by a dropship turret once that I am aware of. Once. Killed by an AR? Hundreds of times. Mostly...
- by p q - at 2013.09.21 13:17:00
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13. [request] Helicopters or equivalent, please! - in Feedback/Requests [original thread]
This would be a craft that engages briefly and then hauls arse to reshield. Many of these craft would die because the pilot gets greedy and stays in a bad spot for an extra few seconds shooting into a building or trying to get a bead on a dodgey s...
- by p q - at 2013.09.21 08:34:00
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14. [request] Helicopters or equivalent, please! - in Feedback/Requests [original thread]
So I'm glad at least some of you agree that a dropship does not control like a helicopter. And I will repeat that it need not have rotors. Thrusters are more Eve-ish. I'm thinking of a light craft that can hover in one spot, has a small 360 degree...
- by p q - at 2013.09.21 08:25:00
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15. [request] Helicopters or equivalent, please! - in Feedback/Requests [original thread]
I don't think the dropship controls like a helicopter. If you like those sorts of sims you know what I'm talking about. I don't think any of the dropships really fill an attack helicopter role, more importantly. I squad with a Viper pilot who feel...
- by p q - at 2013.09.20 14:03:00
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16. [request] Helicopters or equivalent, please! - in Feedback/Requests [original thread]
The 3 most common vehicles in an infantry engagement today are the armed wheeled vehicle, the tank, and the attack helicopter. I really don't think the dropship reflects the attack helicopter's role; it is a transport with some guns. The "Eve atta...
- by p q - at 2013.09.17 13:18:00
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17. Matchmaking Times - in Feedback/Requests [original thread]
Maybe, for the time being, put a filter on matchmaking? Keep the noobs interested but let "mid range" players, uh, be "challenged"? I am a beta era ceo but I would consider myself a mid range player as far as "skill" goes. Maybe matchmaking should...
- by p q - at 2013.09.03 15:24:00
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18. Matchmaking Times - in Feedback/Requests [original thread]
This matchmaking was made at out request, those who enjoy this game and want it to expand. But it won't grow if new players have to wait 5 to 20 minutes to play a single match. CCP, you're on the right course, just refine it. There's probably a do...
- by p q - at 2013.09.03 15:07:00
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19. Did I see a LASER BEAM??? - in Feedback/Requests [original thread]
I thought I saw a LASER BEAM last night. I hope I did. Bring back LASER BEAMS! I don't use the LR, but the weapon type is a core staple of New Eden weaponry. You can see the beam in Eve (I don't play Eve but I've seen it) and in Dust it was awesom...
- by p q - at 2013.05.19 10:17:00
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20. CCP, you have a unique opportunity - in Feedback/Requests [original thread]
CCP, you're addressing player feedback from Uprising, and congrats. You are making changes. (I suck at the Laser Rifle, but it MUST be a good weapon for the New Eden universe, right?) Got killed by a shotgun today, and a HMG... sweet! Variety is t...
- by p q - at 2013.05.13 15:18:00
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